I didn’t know how much fun it would be to play around with orthographic projection once you get the hang of it in Illustrator.
Things I’ve learned:
1. The “polygon” tool makes foor a perfect hexagonal shape, which is pretty much the outline of an isometric square.
2. Just remember isometry is basically a rectangle with 30 90 90 30 degrees angles, and use the shear tool to either 30 or 330 degrees (i.e. 330=-30)
3. It’s quite simple to just make anything two dimensional and then use the “shear” tool using the rule of thumb I mentioned in point no. 2.
4. Isometric projection is a great way to sketch ideas to use for more “realistic” perspectives, since projectional systems using distortion has a tendency to hide and distort details. That way, using orthographic projection makes for a great way of making “visual notes” to use later on.
There seems to be a certain demand for it on iStock even though there are already thousands of files available, maybe I’ll try my luck with a few isometric drawings if my first application as an illustrator isn’t accepted.
Kind of feels like I’m playing Sim City again, only not just playing a game while doing it, but actually working on something productive.
There’s something impersonal about this way of presenting things, you know, reminiscent of technical drawings and whatnot, but then again, I really do enjoy the “video game graphics” feel of isometric perspective.
After I finished this drawing I came to think of the problem of elipses and other difficult shapes and finally found this tutorial extremely helpful:
How to create advanced isometric illustrations using the ssr method
Especially worth noting is scaling everything to 86.602% then shearing according to which axis you want it in (+/-30 degrees etc.). So as a little note to self, 86.602% is worth remembering when working with isometric projection.